Aramil

Half-Elf Bard

Description:
Ability Score Mod Saving Throw
Str 10 0 0
Dex 14 +2 +4
Con 12 +1 +1
Int 14 +2 +2
Wis 12 +1 +1
Cha 16 +3 +5
Skill Ability Prof Mod
Acrobatics Dex * +4
Animal Handling Wis +1
Arcana Int +2
Athletics Str 0
Deception Cha * +5
History Int * +4
Insight Wis +1
Intimidation Cha +3
Investigation Int * +4
Medicine Wis +1
Nature Int +2
Perception Wis * +3
Performance Cha * +5
Persuasion Cha * +5
Religion Int +2
Sleight of Hand Dex +2
Stealth Dex +2
Survival Wis +1

Traits

  • Dark Vision (60 ft)
  • Fey Ancestry
  • By Popular Demand

Languages
Common, Elvish, Orcish

Personality Traits Ideals Bonds Flaws
I’m good at playing, but I need more life experience before I can write songs that really touch people. Music is the way to change hearts and minds. My instrument is my most treasured possession. It was given to me by my mother I have a weakness for the vices of the city, especially hard drink… and drugs.

Spells

Spellcasting Ability Spell Save DC Spell Attack Bonus
Charisma 13 +5
  • Cantrips
  • Dancing Lights
  • Prestidigitation
  • Lvl 1
  • Comprehend Language
  • Faerie Fire
  • Feather Fall
  • Illusory Script
Bio:

Aramil,
A quick rundown

The son of an elven warrior and human carpenter, Aramil was sired in the chaos of the undead advance through Wolfbridge. His early childhood was a relatively comfortable affair, with a carpenter in the family during the initial parts of the rebuild meant that the young boy never wanted for anything. It was in these early years that his father made a lute for his mother, and through her, he discovered the majesty, and power, of music.

The pain and sorrow of the war was still fresh in most people’s minds, and many tales and songs of grief were shared around the remnants of Wolfbridge. Aramil spent his later adolescent years learning as many of them as he could, trying to weave together a great story, amalgamating all the woe and fear into something with a message of hope. He first performed “The Woe of Wolfbridge” after a year of work. While not his greatest work, it did act as something of a balm to the psychological scars many of the people had suffered, and it set him firmly on the path to try to heal the world’s sorrows, and to inspire the best in people, through music. It was also quite a personal piece, as his parents had contributed to several parts of the tale. It is not a piece he performs outside of Wolfbridge.

When Aramil came of age, his mother gave him the lute his father crafted her, and he left Wolfsbridge, heading northwest, to Gondar. There he learned the Orcish language, and several of the local sagas, predominantly concerning the taking of Gondar itself. He spent 3 years there, learning as much as he could of Orcish culture, he ultimately plans to craft another sweeping ballad, though he wishes to gather tales and songs from the dwarven perspective as well, with an aim to try to reconcile the years of aggression that have plagued the two peoples.

This work has yet to be completed, as Aramil next ventured east, to Alternath, and from there, Pontarica. He only had time to learn the most basic stories of these lands before he made his way to Caspanta. It was here that he learned more of the war that had ravaged his hometown. He felt a certain resentment that Caspanta had been spared the fury of the undead legions, but at the same time, was relieved that such horrors hadn’t completely annihilated all vestiges of civilisation. He has spent the last few years in the great city, making a tidy profit, and reputation, as a teller of tales and singer of songs.

At the beginng of this year, Aramil received word that both of his parents had passed away. Returning to Wolfbridge for the funerary rites, Aramil found the town of his birth much changed from his youth. Most of the reconstruction where he lived has been completed, alot of his old friends have married/adopted the life of the hermit, and overall, the quality of life seems to have improved. There does, however, seem to be a new criminal element manipulating the underworld, with some of the areas suffering shakedowns, and “accidents” have been occuring. Indeed, the circumstances surrounding his parents deaths were… suspicious. Aramil has kept only two items from his parents, the rest he donated to an orphanage, which was set up in the aftermath of the war to accomodate the war orphans. He kept his mothers lute (which he had been travelling with), and a flute, which his mother had made for his father shortly after Aramil left Wolfbridge (His father had crafted another lute for his mother, an the two had, apparently, spent most evenings playing their instruments together, and had even performed at several fetes and events around town. To standing ovation, no less!).

It is several months after the funeral, that the story starts, and Aramil has been making his way back to Caspanta…

Persons of note to Aramil

Joss – Landlord of the Blue Minotaur Inn. Aramil has performed at her tavern many times (Main association of By Popular Demand).

Kaleb – An old friend of Aramil in Wolfbridge, has recently opened a brewery there.

Brask – An Orc metalsmith in Gondar, she made Aramil’s rapier after she lost a card game with him

Aramil

Heirs to Shadow Axykor